Multiversus Frame Data _verified_ Official
The most critical aspect of frame data in high-level play is . This is measured in numbers like +3 or -5 , representing who can act first after an attack connects with an opponent who is blocking (or in MultiVersus , parrying/getting hit). Plus on Block ( + ): If an attack is +4positive 4
There is no traditional "block" button in MultiVersus . Instead, defense relies on and Parrying . Dodging grants invulnerability frames (i-frames).
If your dodge meter is empty, your dodge loses its i-frames and incurs more recovery frames, making you a sitting duck. 2. Attack Decay (Stale Moves) Multiversus Frame Data
: Characters now have longer startup and recovery frames. This is intended to reward "careful reading and prediction" over the button-mashing meta that dominated the beta. Massive Input Buffer : The game reportedly features an input buffer of up to
Finally, frame data explains the ever-shifting competitive tier lists and the impact of patches. When Player First Games adjusts a character, they rarely change the animation; instead, they tweak the numbers. A patch that increases Bugs Bunny’s safe recovery from eighteen to twenty-two frames might seem minor, but it turns a once-safe poke into a guaranteed punish for the entire cast. Similarly, the infamous “Taz tornado” nerf was fundamentally a frame data adjustment: the developers increased the start-up and added recovery frames, removing Taz’s ability to spin with impunity. The community’s perception of a character’s strength is often just a collective realization of hidden frame advantages. Arya Stark is considered high-tier not because of her dagger gimmick, but because her up-air has a four-frame start-up and her landing recovery is among the lowest in the game. Numbers do not lie, even when tier lists do. The most critical aspect of frame data in high-level play is
If an opponent misses a high-recovery move (like Superman’s grab), your job is to hit them during their recovery window. Knowing your character’s fastest startup move (usually a Jab or Neutral Air) allows you to maximize punishes.
It’s important to recognize that MultiVersus has experienced significant fluctuations in its development cycle. At its peak, the game reached over 153,000 concurrent players on Steam. However, as of early 2023, daily player counts had dropped by over 99%. This decline has impacted community-driven frame data initiatives, as fewer players are actively maintaining resources. Instead, defense relies on and Parrying
A move is considered "safe" if its negative frames are small enough that the opponent cannot physically hit you before you can dodge away. If a move is drastically negative (e.g., -15negative 15 ), it is highly unsafe. Why Frame Data is Different in MultiVersus
Startup is the "wind-up" period of an attack. It represents the number of frames that pass between you pressing the button and the attack actually generating a hitbox (the area that can damage an opponent).
: The initial part of an attack before it can actually hit. During this time, your character is winding up and is vulnerable to being interrupted by a faster move.
Stripe’s frame data has been fine-tuned in several patches to balance his aggressive playstyle: