Citra Shader
Choose between OpenGL, Vulkan, or software renderers based on your system capabilities.
For users wanting advanced post-processing capabilities, ReShade integration offers a powerful alternative. ReShade is a generic post-processing injector that works with many games and emulators, including Citra.
The first time a new scene, effect, or character appears, Citra compiles a shader, causing a momentary frame drop or "stutter."
: Corrupt shader caches are a common cause of Citra crashing on launch. Deleting the contents of the citra shader
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
: .glsl (OpenGL shader)
Drag and drop your downloaded texture packs into this folder. Choose between OpenGL, Vulkan, or software renderers based
While shaders deal with lighting, combining them with creates the ultimate HD experience.
Clearing or updating your shader cache can solve graphical glitches where textures turn black or models don't render properly. How to Manage Citra Shader Cache (Fixing Stutter)
Turn this ON. It ensures that any uncompiled shaders will not pause your game loop while loading. Enhancing Visuals with ReShade and Custom Shaders The first time a new scene, effect, or
It's important to distinguish between the shaders used internally by Citra to run a game and the external custom shaders you can add for post-processing effects.
vec3 result = color; if (subpixelIndex == 0) result.g *= (1.0 - intensity * 0.5); result.b *= (1.0 - intensity * 0.5); else if (subpixelIndex == 1) result.r *= (1.0 - intensity * 0.5); result.b *= (1.0 - intensity * 0.5); else result.r *= (1.0 - intensity * 0.5); result.g *= (1.0 - intensity * 0.5);
of this folder to force a re-compilation (useful after upgrading graphics drivers). How to Use Custom Textures and Shaders
Originally, Citra translated these shaders in real-time. When you entered a new room or a Pokémon used an attack for the first time, your game would freeze or drop frames while your hardware compiled the code. The Solution: Disk Shader Caching