| Metric | Original 01702 | 01702 Release Fixed | Improvement | |--------|----------------|----------------------|--------------| | Average FPS | 58.3 | 72.8 | | | 1% Low FPS | 34.1 | 55.2 | +61.9% | | Frame‑time max (ms) | 48.7 | 18.3 | -62.4% | | VRAM usage (peak) | 14.2 GB | 9.3 GB | -34.5% | | Firefly count (per 1000 frames) | 842 | 12 | -98.5% |
Version 0.17.0.2 targeted game-breaking interaction flaws between the custom ray tracer and the ReShade depth buffer wrapper.
: Resolved an issue where intense, localized light sources would "bleed" through character models and solid geometry, leaving strange, glowing halos.
The 0.17.0.2 update primarily focused on solving two major problems that plagued earlier versions: poor small-scale light detail and pervasive light leaking. The improvements can be broken down into three core areas:
The RTGI 0.17.0.2 release was a pivotal moment in the history of real-time ray tracing shaders. It successfully fixed the critical issues of small-detail lighting and light leaks, while also delivering an unexpected performance boost. Although it is now considered an older version, superseded by more advanced iterations, its legacy is undeniable. It proved that software-based ray-tracing effects could be both high-quality and accessible, forever changing how gamers and modders approach visual fidelity. The "rtgi 01702 release fixed" remains a testament to the power of iterative development in the modding community, laying the groundwork for the stunning, photorealistic effects we see in games today. rtgi 01702 release fixed
Place the qUINT_RTGI.fx file into your ReShade shaders folder.
: It casts virtual rays across this geometry to trace how light bounces off surfaces.
A common problem in post-process global illumination is "edge bleeding," where light appears to wrap around a foreground object incorrectly.
Available via the official GitHub releases page (mcflypg/rtgi-shader). | Metric | Original 01702 | 01702 Release
While the 0.17.x generation brought groundbreaking speed improvements and better temporal accumulation, it also brought major bugs. Many players using 0.17.0 encountered issues that broke immersion or ruined gameplay smoothness. 1. The Micro-Stutter Bug
The release tagged as RTGI 0.17 (specifically the builds circulating as 0.17.02) resolved the critical "Crash on Toggle" bug that plagued the v0.16 user base. It established a new baseline for stability, making the shader viable for extended gameplay sessions without fear of instability. For users still on older versions, updating to the fixed v0.17 release is mandatory to ensure compatibility with modern GPU drivers and ReShade versions.
Even with perfect ReShade settings, in-game graphic parameters can block the data pipeline. Turn off the following options in your game's video menu:
Rating: ⭐⭐⭐⭐½ (4.5/5)
In response to the issues reported by users, the development team worked tirelessly to identify and address the problems. After a series of updates and patches, the RTGI 01702 release was finally fixed. The fix addressed the various issues that were reported, providing a more stable and reliable experience for users.
Ensure that RTGI is not attempting to calculate GI before the game’s base depth is rendered. Your ReShade pipeline should generally flow as follows: Base game rendering MXAO (or other ambient occlusion shaders) Depth of Field / Tonemapping 3. Fine-Tuning Ray Tracing
Still not perfect in fast-paced games (e.g., Cyberpunk 2077 with heavy camera movement) – occasional laggy updates persist. Also, the fix introduces slight darkening in some indirect specular highlights; you may need to tweak bounceIntensity manually. No HDR UI support yet.