: Original composer Peter McConnell returned to create a score that reflects the different historical settings through era-appropriate instruments. Critical Reception Sly Cooper: Thieves in Time Review for PlayStation 3
This marked a turning point for the franchise. For the first time, development duties were handed over from the original creators, Sucker Punch Productions, to . Sanzaru had previously proven their mastery of the franchise with the well-received The Sly Collection for PS3, and Thieves in Time was their chance to craft their own entry in the series.
To unravel the mystery, Sly and his loyal gang—the brainiac turtle Bentley and the muscle-bound hippo Murray—utilize a time machine. The story sends players on a quest through five massive, historical open-world hubs:
The PlayStation Vita version functions as a secondary display when linked with a PlayStation 3 system. Players can use the Vita camera to scan the TV screen, revealing hidden masks and treasures in real time. Touchscreen Controls Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
: Unlockable outfits provide Sly with new powers, such as an Archer costume for creating rope lines or a Slytunkhamen suit to slow down time. Open-World Exploration : Hub worlds are approximately three times larger
Specializes in heavy combat, brawling, and crushing environmental obstacles.
The stealth-platforming formula is intact: sneak through levels, pickpocket guards, solve light puzzles, and trigger set-piece heists. Each ancestor’s ability (Tennessee’s rail-grinding shooting, Rioichi’s parry) adds variety. However, mandatory motion-controlled sections (balance walking, turret aiming) are clunky on Vita. Touchscreen QTEs for safe-cracking and lock-picking feel tacked on but work fine. : Original composer Peter McConnell returned to create
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The back touch panel is used for certain moves (e.g., Murray’s ball charge). It’s too sensitive and easy to trigger by accident, frustrating during precise platforming.
The PCSA00068 designation refers to the North American (NTSC) physical and digital release for the PlayStation Vita. On the handheld, the game is a visual marvel. It utilizes a vibrant, cel-shaded art style that looks sharp on the Vita’s screen. One of the most touted features at launch was "Cross-Save" and "Cross-Play" with the PS3 version. If you own both, you can transfer your progress seamlessly, allowing you to pull off big heists on your TV and finish the cleanup collectibles on the bus. Sanzaru had previously proven their mastery of the
The physical North American NTSC copy of Sly Cooper: Thieves in Time for the Vita has become a staple for physical game collectors.
★★★☆☆ (3/5) Worth buying on sale: Yes ($10 or less). Physical (PCSA00068) rarity: Moderate – not common but not expensive.
: An Arabian merchant capable of magic carpet-style climbing. Performance and Visuals on the PlayStation Vita (PCSA00068)
In the PlayStation ecosystem, every software release is designated a unique product code to classify its hardware platform and regional distribution.
For handheld collectors and platformer enthusiasts alike, the Go to product viewer dialog for this item.