Negotiation X Monster -v1.0.0 Trial- - By Kyomu-s...

: Confront supernatural or monstrous entities occupying the premises and use persuasion, psychological leverage, or absolute bluffing to successfully conclude negotiations. ⚙️ Core Gameplay Mechanics in v1.0.0 Trial

Fast travel warp networks, loss-state reset NPCs, and complex environment puzzles. System Performance and Visual Style

: Giving the wrong answer can break a contract, lower your defenses, or trigger aggressive, dominate-phase mechanics.

Have you played the trial? What was your strategy for the first boss? Let us know in the comments!

: Aggressive demands might yield better loot but risk a "berserk" state from the monster, while being too lenient might lead to failure or loss of reputation. Key Gameplay Mechanics The Tension Gauge Negotiation X Monster -v1.0.0 Trial- By Kyomu-s...

As a "deep paper" or experimental project, the trial explores how social mechanics—often secondary in tabletop or digital RPGs—can function as a robust standalone system. It leverages the "skill challenge" philosophy, where players must accumulate "progress points" through successful rhetorical choices to avoid failure or "disaster".

[ Player's Turn ] ───> Choose Option: Fight, Interact, or Negotiate │ ▼ [ Monster's Turn ] ───> Deploys Unique Temptation & Seduction Techs The Negotiation System

Your goal? Convince them to stand down, join your cause, or reveal hidden treasures — all without drawing a sword. Each monster has unique personality traits, hidden stats like “Trust,” “Fear,” “Greed,” and “Loyalty,” and a breaking point where negotiation turns volatile.

Do you guys actually think Demon Negotiation is a good feature? : Confront supernatural or monstrous entities occupying the

RPG / Card Battler / Visual Novel Developer: Kyomu-s Version Played: v1.0.0 Trial

: Incorporating physical items, black-market goods, and specialized bio-materials into the bargaining phase.

If you are tired of grinding levels just to survive and prefer a game that tests your mental acuity, this one is for you.

During battle, you can attempt to talk enemies down or offer items to appease them. In the trial, this felt like a risk-reward mechanic. Do you spend your turn trying to bribe the enemy for a better reward (and a unique scene), or do you grind them down with standard attacks? It adds a layer of tension to standard random encounters. Have you played the trial

: Use limited "Influence Points" to power up your more convincing arguments. The Final Verdict

Features three distinct monster types: the aggressive Beast, the prideful Demon, and the highly erratic Trickster.

As a Trial, this release has notable boundaries:

3 Comments

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