The v3.1.0.0 update introduces refinements to the tool's core algorithms, focusing on artifact reduction, lower latency, and improved stability. 1. Advanced LSFG (Lossless Scaling Frame Generation)
for common issues like screen tearing or input lag. Let me know how you'd like to proceed! Share public link
This release focuses on local rendering and presentation pipelines; integration should avoid unnecessary telemetry and limit elevated driver privileges to the minimum necessary for capture and present operations.
This update improves compatibility with Variable Refresh Rate (VRR) technologies like G-Sync and FreeSync. It prevents screen tearing and judder when scaling games across multi-monitor setups. How Lossless Scaling Works Lossless Scaling v3.1.0.0
Lossless Scaling v3.1.0.0 is a testament to the power of independent software development. By providing a truly agnostic, high-quality scaling and frame generation solution, it gives new life to older hardware and allows modern games to be played at higher settings, even on modest GPUs. If you are looking to boost your gaming experience without a hardware upgrade, v3.1.0.0 is an essential tool.
Frame generation requires a stable foundation. If your base frame rate fluctuates wildly, the generated frames will look choppy. Ensure your game hits a locked 30 FPS (for X2 mode) or 40+ FPS (for X3 mode) before scaling.
It was a purr.
When Elias finally minimized the game, the Lossless Scaling window showed a tiny log:
Let me know exactly what you need regarding this version.
The proprietary, state-of-the-art spatial upscaler developed specifically for this app. It offers excellent edge sharpening and clarity for modern 3D titles. The v3
The application’s namesake feature—scaling—has undergone significant maturation in this version. Historically, upscaling was a choice between the blurriness of bilinear filtering or the jagged edges of nearest-neighbor sampling. Lossless Scaling v3.1.0.0 offers a granular suite of algorithms:
Players reported massive improvements in demanding titles like Cyberpunk 2077 .
"The generated frames stutter like crazy." Fix: Ensure your base framerate is stable. If your game fluctuates between 40 and 60 fps, lock it to 40 via RivaTuner or the game’s settings. LSFG needs consistent input. Let me know how you'd like to proceed
Edge-aware / Sharpen-preserving kernels (new in v3.1.0.0)
What or application are you trying to smooth out?