Many basic scripts only change your avatar size locally. You see yourself as a giant, but to everyone else, you look completely normal.
Here is an in-depth guide on understanding, finding, and using better FE giant tall avatar scripts. What is an FE Giant/Tall Avatar Script?
-- Server-side collision adjustment humanoidRoot.CustomPhysicalProperties = PhysicalProperties.new( clamped * 100, -- Density 0.4, -- Friction 0.3 -- Elasticity )
As a giant, your physics hitbox expands massively. Walking into tight corridors or hitting small wedges will send your character spinning. To counteract this, consider using a secondary script that sets your HumanoidRootPart to a constant orientation or increases your custom physical density. If you want to tailor this framework further, let me know: fe giant tall avatar script better
-- ServerScriptService/GiantAvatarScript
: By scaling HipHeight along with body depth and height, the engine's physics controller knows exactly where the feet are relative to the floor.
local originalScale = hrp:FindFirstChild("OriginalScale") if originalScale then -- Reset part sizes for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Size = part.Size / TALL_SCALE end end humanoid.CameraOffset = Vector3.new(0,0,0) humanoid.HipHeight = humanoid.HipHeight / TALL_SCALE end Many basic scripts only change your avatar size locally
: Search for "FE Giant" or "Tall Avatar" to find the latest verified uploads. ScriptBlox
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Modifies your physical boundary so you can interact with the environment accurately at a larger scale. What is an FE Giant/Tall Avatar Script
-- Apply size change to all visible parts local function scaleCharacter(character, scale) local primary = character:FindFirstChild("HumanoidRootPart") if not primary then return end
Allows you to adjust your height, width, and depth independently rather than forcing a fixed size.