is a multi-threaded, C++ physics-based plugin for Autodesk 3ds Max developed by PolyDesign . It introduces a workflow similar to Blender and ZBrush, allowing artists to sculpt realistic cloth-like folds, wrinkles, and drapes in real-time directly within the viewport. Key Features
Open the extracted folder and navigate to the directory matching your specific 3ds Max version (e.g., the 2025 or 2026 subfolder). Right-click the and select Copy .
Look under the Utilities tab (hammer icon) -> MAXScript rollout -> choose PolyCloth from the dropdown menu.
Register the plugin (if required)
Find the installation folder for your specific version of 3ds Max (e.g., C:\Program Files\Autodesk\3ds Max 2024 ). :
: Includes built-in support for Ground Collision and custom surface interactions, preventing cloth meshes from clipping through surrounding geometry.
: Locate your 3ds Max installation directory (commonly C:\Program Files\Autodesk\3ds Max [Version]\plugins ). Copy the content from the PolyCloth folder that matches your specific 3ds Max version into this plugins directory. polycloth clothbrush 207 for 3ds max 20162025 install
Disclaimer: This guide is for educational purposes. Always ensure you have a valid license for PolyCloth 207.
Close the customization windows to lock down your new fast-access utility icon. 💡 Essential Viewport Shortcuts & Controls
Alternatively, click on the main menu bar, choose Run Script , and open the file from its disk location. is a multi-threaded, C++ physics-based plugin for Autodesk
: Includes the default Cloth brush, along with Shrink, Expand, Smooth, Slide, Mask, and Blur Mask variations.
Generates real-time, biologically accurate micro-folds on meshes.