HaxBall scripts operate on an event-driven model. The API provides callback functions that trigger when specific actions occur in the game.
Many modern scripts use Webhooks or Discord.js to bridge the game room with a Discord server. This allows real-time match reporting, moving players to voice channels, or syncronizing community bans. Risks and Ethical Considerations
This entire ecosystem thrives thanks to a global community of developers and creators. The most active development happens on , where thousands of scripts are freely available for learning and remixing. The official Haxball Issues Wiki on GitHub is the primary source for official API documentation, covering everything from the Headless Host to built-in chat commands like /set_password , /clear_bans , and /kick_ratelimit . Dedicated fan sites, such as fm-haxball.co.uk , also serve as hubs where enthusiasts "would be interested in sharing scripts you use on Headless Haxball".
Replay, logging, and analytics
You can connect your script to a Discord webhook:
: These run via the Haxball Headless API. They allow users to host 24/7 multiplayer rooms without keeping the actual game tab open. They automate team balancing, map switching, and score tracking.
Below is a foundational JavaScript template for a public room bot. It includes auto-teams, a simple chat command, and a welcome message. javascript
Advanced scripts (using the onGameTick event, which fires 60 times per second) can track every shot, pass, tackle, and save. Some even generate heatmaps of player movement or save replays of the last 10 seconds of gameplay.
If you have ever played in a public room with an automated "Admin" bot that keeps score, records statistics, and forces teams to switch, you have interacted with a headless script.
The most common and legitimate use of scripting in Haxball is through the official Haxball Headless API. These scripts run on a server or a background browser tab to host permanent rooms.
HaxBall does not support in-game scripting via a user interface. Instead, scripting is achieved by running a (a version of the game without graphics) via Node.js. This client loads a JavaScript file (the "script") which defines the behavior of the room. This architecture allows for 24/7 hosted rooms that operate without human intervention.
To get started with Haxball scripting, you need to use the Haxball Headless Host.
If you are looking to get into Haxball scripting, it is vital to source your code safely to avoid security risks like malware or credential theft.
This is where Haxball scripts become truly revolutionary, creating entirely new game modes.
A highly useful feature for a is an Advanced Match Statistics & MVP System . This enhances the competitive feel of your room by tracking performance beyond just goals. Feature Concept: Advanced Statistics & MVP
HaxBall scripts operate on an event-driven model. The API provides callback functions that trigger when specific actions occur in the game.
Many modern scripts use Webhooks or Discord.js to bridge the game room with a Discord server. This allows real-time match reporting, moving players to voice channels, or syncronizing community bans. Risks and Ethical Considerations
This entire ecosystem thrives thanks to a global community of developers and creators. The most active development happens on , where thousands of scripts are freely available for learning and remixing. The official Haxball Issues Wiki on GitHub is the primary source for official API documentation, covering everything from the Headless Host to built-in chat commands like /set_password , /clear_bans , and /kick_ratelimit . Dedicated fan sites, such as fm-haxball.co.uk , also serve as hubs where enthusiasts "would be interested in sharing scripts you use on Headless Haxball".
Replay, logging, and analytics
You can connect your script to a Discord webhook:
: These run via the Haxball Headless API. They allow users to host 24/7 multiplayer rooms without keeping the actual game tab open. They automate team balancing, map switching, and score tracking.
Below is a foundational JavaScript template for a public room bot. It includes auto-teams, a simple chat command, and a welcome message. javascript Script Haxball
Advanced scripts (using the onGameTick event, which fires 60 times per second) can track every shot, pass, tackle, and save. Some even generate heatmaps of player movement or save replays of the last 10 seconds of gameplay.
If you have ever played in a public room with an automated "Admin" bot that keeps score, records statistics, and forces teams to switch, you have interacted with a headless script.
The most common and legitimate use of scripting in Haxball is through the official Haxball Headless API. These scripts run on a server or a background browser tab to host permanent rooms. HaxBall scripts operate on an event-driven model
HaxBall does not support in-game scripting via a user interface. Instead, scripting is achieved by running a (a version of the game without graphics) via Node.js. This client loads a JavaScript file (the "script") which defines the behavior of the room. This architecture allows for 24/7 hosted rooms that operate without human intervention.
To get started with Haxball scripting, you need to use the Haxball Headless Host.
If you are looking to get into Haxball scripting, it is vital to source your code safely to avoid security risks like malware or credential theft. This allows real-time match reporting, moving players to
This is where Haxball scripts become truly revolutionary, creating entirely new game modes.
A highly useful feature for a is an Advanced Match Statistics & MVP System . This enhances the competitive feel of your room by tracking performance beyond just goals. Feature Concept: Advanced Statistics & MVP